SFA-61 Game Design

The Faculty of Interior Architecture / Interior Architecture
4th Year, sem 2, 2021-2022 | Optional Course | Hours/Week: 2C | ECTS Credits: 2
Department:
Study of Form and Ambience
Course Leader:
Pietro Dorissa
Learning outcomes:

First Steps in Game Industry
Game Design Theory and Practice

Content:

Courses:

1 Introduction
2 Video Games History and Evolution - Presentation of all major game consoles
3 Stages in Game Development, Departments and Project Management
4 Developer’s vocabulary (specific terms)
5 Game Design 1 – Scenario
6 Game Design 2 – Theory of Fun
7 Technological Limitations / Constraints
8 Game Design 3 – Level Design (Form and Function)
9 Game Design 4 – Player abilities
10 Board Games
11 Level Design – Level design editors, mission scripting
12 Tricks for real time rendering
13 Mobile Games, F2P Games, Gamification
14 Game Examples (interactive)

Practical works:

1 Game Types
2 Console Types
3 Game Review

Teaching Method:

Lecture and Game Presentations

Assessment:

Discussion during the presentations and a test (written exam)

Bibliography:

Theory of Fun for Game Design - Raph Koster
GD 0.1 - Misha (Apple Books)
Form, Function and Delight - Misha (Apple Books)
https://youtu.be/04rJlib4h58
https://youtu.be/kTuYa045GsA
https://www.academia.edu/41501385/Game_Design_0.1
https://www.academia.edu/41491778/Form_Function_and_Delight

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