- Department:
- Study of Form and Ambience
- Course Leader:
- asist. Pietro Aurelian Dorissa
- Learning outcomes:
- First Steps in Game Industry Game Design Theory and Practice
- Content:
- Courses: 1 Introduction 2 Video Games History and Evolution - Presentation of all major game consoles 3 Stages in Game Development, Departments and Project Management 4 Developer’s vocabulary (specific terms) 5 Game Design 1 – Scenario 6 Game Design 2 – Theory of Fun 7 Technological Limitations / Constraints 8 Game Design 3 – Level Design (Form and Function) 9 Game Design 4 – Player abilities 10 Board Games 11 Level Design – Level design editors, mission scripting 12 Tricks for real time rendering 13 Mobile Games, F2P Games, Gamification 14 Game Examples (interactive) Practical works: 1 Game Types 2 Console Types 3 Game Review
- Teaching Method:
- Lecture and Game Presentations
- Assessment:
- Discussion during the presentations and a test (written exam)
- Bibliography:
- Theory of Fun for Game Design - Raph Koster GD 0.1 - Misha (Apple Books) Form, Function and Delight - Misha (Apple Books) https://youtu.be/04rJlib4h58 https://youtu.be/kTuYa045GsA https://www.academia.edu/41501385/Game_Design_0.1 https://www.academia.edu/41491778/Form_Function_and_Delight