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The Faculty of Interior Architecture / Product Design
4th Year, sem 2, 2018-2019 | Compulsory Course | Hours/Week: 2C | ECTS Credits: 2

SFA-61 | Game Design

Department: Study of Form and Ambience
Course Leader:
arh Mihai Irimescu
Learning outcomes:
First Steps in Game Industry, Game Design Theory and Practice
Content:
Courses:

1 Introduction
2 Video Games History
3 Stages in Game Development, Departments and Project Management
4 Developer’s vocabulary (specific terms)
5 Game Design 1 – Scenario
6 Game Design 2 – Theory of Fun
7 Technological Limitations / Constraints
8 Game Design 3 – Level Design
9 Game Design 4 – Character Design
10 Console Games
11 Level Design – level design editors
12 3D Modeling – tricks for real time rendering
13 Mobile Games
14 Game Examples (interactive)

Practical works:

1 Game Types
2 Console Types
3 Game Review
Teaching Method:
Lecture and Game Presentations
Assessment:
Discussion during the presentations and a test (written exam)
Illustration by Laura Cristea and Cristina Popescu
Ten good reasons to study Architecture at UAUIM
The English taught Arhitecture Programme:
https://architecture.uauim.ro/
Ten Good Reasons.pdf
UAUIM brochure.pdf