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The Faculty of Interior Architecture / Product Design
4th Year, sem 1, 2019-2020 | Compulsory Course | Hours/Week: 2C | ECTS Credits: 2

SFA-61 | Game Design

Department: Study of Form and Ambience
Course Leader:
lect.arh. Mihai Irimescu
Learning outcomes:
First Steps in Game Industry
Game Design Theory and Practice

1 Introduction
2 Video Games History and Evolution - Presentation of all major game consoles
3 Stages in Game Development, Departments and Project Management
4 Developer’s vocabulary (specific terms)
5 Game Design 1 – Scenario
6 Game Design 2 – Theory of Fun
7 Technological Limitations / Constraints
8 Game Design 3 – Level Design (Form and Function)
9 Game Design 4 – Player abilities
10 Board Games
11 Level Design – Level design editors, mission scripting
12 Tricks for real time rendering
13 Mobile Games, F2P Games, Gamification
14 Game Examples (interactive)

Practical works:

1 Game Types
2 Console Types
3 Game Review
Teaching Method:
Lecture and Game Presentations
Discussion during the presentations and a test (written exam)
Theory of Fun for Game Design - Raph Koster
GD 0.1 - Misha (Apple Books)
Form, Function and Delight - Misha (Apple Books)
Illustration by Laura Cristea and Cristina Popescu
Ten good reasons to study Architecture at UAUIM
The English taught Arhitecture Programme:
Ten Good Reasons.pdf
UAUIM brochure.pdf